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- DeHackEd v2.3
- By Greg Lewis (Tree)
- gregl@umich.edu
-
- This file contains the general start-up instructions and info. Please
- read it first for info on how to best use DeHackEd! Note that whenever
- I refer to doom.exe in the following document, it is synonomous with
- doom2.exe (unless specifically stated otherwise).
-
- Caveat #1: The sound code may not work perfectly. You should be able
- to play sounds repeatedly (as opposed to previous versions of DeHackEd),
- but it might still not be perfect. Go for it and find out yourself.
-
- Caveat #2: This should be compatible with all Doom and Doom 2 versions
- after Doom 1.2, with the exception of version 1.8. If it's not compatible
- with your version, upgrade to Doom(2) v1.9, which is supported. Patches
- should be fully forwards-compatible between all of the Doom versions, but
- for some patches the Text section may not transfer correctly (since every
- different Doom has a slightly different Text section).
-
- This said, it should be fairly simple to set up DeHackEd. I advise you
- to set up a different directory to store all of your DeHackEd file in so as
- to not clutter up your main Doom directory. As long as the DEHACKED.INI
- file and the DEHACKED.EXE file are in the same directory, you should be all
- set. Before running DeHackEd you WILL need to edit the ini file and make
- sure that all of the filenames and paths are correct for your system. Once
- that is done you should be able to run DeHackEd and start editing stuff!
-
- Now you should be all set up. Have fun, let me know if you have any
- problems and I'll try to help you out.
-